The Quester Museum

This legendary place contains records of the most noteworthy and most infamous Questers. Only the best appear here, and of those only those who are legendary are acceptable. Which still leaves a good many people.


The Hall of Fame

The most extraodinary Questers of recent times have their legends inscribed here.... in a variety of different ways. Those who have their names written here can feel proud of their accomplishments for the world of Super Smash Quest.


Statistical Data

Those who reach level 50 are inducted into this portion of the Hall of Fame; this level being considered an 'ultimate' one of sorts, where anything beyond is likely to be extra. This is the best place to see Questers in their prime.

None yet


Hall of Remembrance

Questers who have a lot of importance story-wise are put here; even the shortest-lived Quester has a shot at this, however they must be a part of something significant.

Alys
The best hunter of her home planet, who had then been sent to Nintendus upon her death. She had been chosen to replace Zio as Klumsy's transformer partner, and soon proved her worth as she endlessly fought the forces of evil. Long before Metal took charge she did, making up for VG and Wolfman's occasional difficulties and taking care of Quester problems. Her own claim to fame is her continual defeat of Zio; the evil magician never stood for long without being taken down, mostly thanks to her. One of her most enduring acts, however, was the capture of Kuja. This saved the Questers from his wrath until about two years later, when they were... more ready than before.

Aribar
This elf is no ordinary person. He's had one of his arms sliced off by Ganondorf and survived curse after curse after curse. It's no wonder the Quester Hunter Meier Link was fascinated with biting him. He even had a Shadow version of himself, one much worse than any Shadow Link. He's known to have many rivals, including Doopliss and Charles L. Magellean. When not being at odds with these people he is often fighting the forces of darkness with his magical powers; a unique ability among the Questers, due to a strange amount of casters who never go anywhere. With a strong sense of right and wrong and a knowledge unmatched of magical curses, he's often the first to adventure into danger... although with caution.

Charles L. Magellean
Originally known as Locos Docos, this Lunarian has had a very chaotic life. His home planet devastated by the likes of the evil Zemus, he seeks to find meaning and save his home planet. The main reason he is listed here is his extensive military work, for both good and evil. A former commander of Smithy as well as a person who once held the world with his armies. Even without those, he has also been the only Quester willingly de-initiated, as he now uses a variety of weapons and artifacts to fight the forces of evil. With his extensive combat experience, he is still not usually willing to fight opponents, often trying to make peace with them first... but in a different way than Aribar.

Metal Man
One of the longest participating Questers; their leader, now. His work has helped transform the Questers from a rag-tag band of defenders into a powerful mercenary group. He has faced challenges normal people would find impossible to solve. With his legendary Star Board, an ancient item from his old friend Star Steel, he can fly. His armor protects him from a lot of damage, and gives him a variety of abilities. He also carries the Fighter Remote, which can be used to initiate Questers, de-initiate them, as well as some other secret functions. He is also well-known for having survived two real battles with Kuja; something which very few other Questers have done. His history is mostly an enigma, but his enduring persona is something to look at with awe.


The Hall of Shame

The people in this hall are known for bad deeds, and have been punished accordingly. You, too, could be here, if you only misbehaved at random and defied authority and ignored all warnings. It's not suggested, though; it's rather embarassing to have your name written here. Well, at least for those who are banned for life or worse. Those banned from game mastering and playing happen to have had conflicts in the past with me. They did not directly defy authority but often we disagreed. They are banned from playing and GMing in order to prevent conflicts. If you are offended by something here, please contact me. Please do not threaten me, I am reasonable and a solution can be reached.


Banned from Game Mastering

These people are not allowed to GM in SSQ. All banned people are automatically not allowed, but there are others, some even allowed in who simply are not allowed to do anything of the sort. It is very hard to get yourself out of this list once in it.

Hal Emmerich
I'm going to put it bluntly: His campaign for SSQ sucked. It broke all of the plot beforehand and murdered Star Ocean. Furthermore, he never did seem to repent for it. Further atrocities elsewhere made it painfully clear that no one in SSQ would want to experience any more of this person's GMing, thus placing him firmly in here.

Star Steel
The single mission he did (Metroid-related) was just terrible, even for Wolfman's low standards. He's perfectly fine otherwise, but he cannot be allowed to mess things up with another such bad mission. A shame, really.

Yurie
There was never much wrong with this person's GMing, besides a very important flaw: Leaving the game while in the middle of a gigantic quest that she herself had to GM. This irreversibly damaged the plot and gave Metal many headaches. Along with a taste for somewhat unbalancing plot twists, Yurie is not allowed to GM here any more.


Banned from Playing

Many people are allowed to watch; but few actually join. Of those that do, these people are considered to be destructive to the game experience, and are not allowed to play at all. People in this category are also not allowed to GM; they must first prove they can be allowed to play and then to GM to even have a hope of doing it ever again.

Razor
He was another decent player, but with a gigantic flaw. He had to exploit every hole in the system mercilessly... because, according to him, it was his job to do so. I don't exactly remember ordering him to do so, but it was so long ago that it's hard to tell what the truth was. Also, he kept his dicebot in the room despite being repeatedly ordered to remove it. In the end, I decided to not allow him to play again--to prevent further conflict over the system, whether it is his job to exploit the system, and to avoid another dice controversy.

Ruvyn aka Coop
This is the king of all metagamers. He used and abused everything in the old days, with his human pinball and so on. Not wanting a remake of this to damage the game, he cannot be allowed to touch the system either; although current GMing standards make his brand of cheating very difficult.


Banned for Life--with Parole

While not allowed in my room, should these people shape up enough and prove they have improved, I might just give them another chance. But only one, and they will be watched so closely they cannot have room to make mistakes.

Spyke
A naive child of a GM, who once hired Metal to work for him. Unfortunately, his lack of guts and intelligence caused him to forbid Metal from doing his job while Mythril annoyed him. He quit in a huff, angry and feeling betrayed. Not wanting Spyke to be watching him, or even talking to him, he banned him good. There is a slight chance of him being let in, that is all.


Banned for Life

If you see any of these people in my room, alert ops immediately. They are to be kept out forever as punishment for their blatant disregard for rules.

Kerian
Once a seemingly sorta-good player, his dark, dark heart was soon unveiled. With his need for always changing characters, his ADD-afflicted mind, and blatant disregard for any kindness on Metal's behalf, it was soon seen that he did not deserve so much as to be insulted by Nick or attacked by Shen.

Knight
Another person who seemed to be a good player. But unfortunately this person has a mouth the size of a VW Bug. What with the endless complaining about not being powerful enough, and the constant hatred of ANY enemy surviving a fight, things only got worse when he demanded respect from Metal. When he was denied, he kept on whining until banned by Nick. If only to cement things, he then banned Metal from Meleenium and demanded to be unbanned. Instead, he got his power taken away temporarily from Meleenium and Metal got to yell at him. A lot.

Linkshot
This is by far the oldest member of the permanently banned. Back in the days of Wolfman and Nick, he whined about everything and acted like a general idiot. He was soon banned. From this moment on began an endless cycle in which he would try to evade the ban. This has been continuing for THREE YEARS. As a result, no one will so much as talk to him, let alone let him in. He's now called The Evil One.

Mythril
If there was ever an annoying person in the bunch, it was this one. A perverted, disgusting loser who did nothing but defy authority and annoy Metal. He never really got a chance to enter SSQ, with good reason. He remains here in order to safeguard the room from his brand of idiocy, and will never be given so much as a second chance. Beware of his need to speak vulgarly and snitch/blackmail/terrorize people. He tried all four on Metal, and all he got was this banning for it.

Rega
The bottom of the barrel, possibly the nastiest one of all. Rega never played or touched SSQ, thankfully. However, her stay in my friend's RPG was based on wanton powergaming, metagaming, and worst of all, taking control of the game and trying to drive off both me and Brad, two members who had not warranted being hated by her. This continued with her character creating a device of unholy evil named the OMNI, which is denoted here in its unedited... glory? Evil? Depends on who you are. I'm not one to slander anyone, but the text speaks for itself here. Needless to say, she will never, ever, ever be allowed near SSQ in any shape or form.